生死四人组吧!先开作弊模式(输入sv_cheats 1)秘籍:god 1无敌 (god 1后再打god才行god 1是开启无敌模式(1是开启)) \r\nnoclip 穿墙 \r\nsv_infinite_ammo 1 无限弹药 \r\n\r\ngive pistol 手枪 \r\ngive pumpshotgun 散弹枪 \r\ngive autoshotgun 连散 \r\ngive rifle M4/M16 \r\ngive smg 乌兹 \r\ngive hunting_rifle 狙击 \r\ngive pipe_bomb 土制局枝旅炸弹 \r\ngive molotov 燃烧瓶 \r\ngive oxygentank 氧气瓶 \r\ngive propanetank 煤气罐 \r\ngive gascan 油桶 \r\ngive pain_pills 药瓶 \r\ngive first_aid_kit 急救包 \r\ngive health 满血100 \r\ngive ammo 弹药 \r\nz_spawn hunter(创造Hunter) \r\nz_spawn smoker(创造smoker) \r\nz_spawn boomer (创造boomer) \r\nz_spawn tank (创造tank) \r\nz_spawn witch(创造witch) \r\nent_fire !self setteam 1 变目击者 \r\nent_fire !self setteam 2 变幸存者 \r\nent_fire !self setteam 3 被感染 \r\nchangelevel 地图名 快速改变地图 \r\ngive物品名 制造指定物品(武器等等) \r\nnb_blind 1 让僵尸看不到你,不过碰到僵尸的话他们还是会发现你 \r\nnb_delete_all 清除所有被感染的头目及幸存者 \r\nz_add 增加一只僵尸在游戏中 \r\nz_spawn bossname 增加一只Boss怪物,bossname分别是: \r\ntank, boomer, smoker, witch, hunter \r\ncl_drawhud 0 消除抬头状态列HUD \r\nr_drawviewmodel 0 使你的武器隐形 \r\nsv_lan 0 启用Internet网络; \r\n在 "Campaign Lobby" 界面开启 \r\nmap地图名 启动网络服务器; \r\n在 "Campaign Lobby" 界面开启 \r\nopenserverbrowser 显示可用的服务器 \r\nnb_delete_all 清除BOSS头目\r\n\r\nz_difficulty "Easy" 游搭弊戏难度简单 \r\nz_difficulty "Normal" 正常 \r\nz_difficulty "Hard" 困难 \r\nz_difficulty "Impossible" 专家 \r\n\r\n下面列出游戏目前所有的游戏地图名称 方便大家使用(~直接复制粘贴-除掉.bsp): \r\n\r\n毫不留情 \r\nmap l4d_hospital01_apartment.bsp (1.公寓) \r\nmap l4d_hospital02_subway.bsp (2:地铁) \r\nmap l4d_hospital03_sewers.bsp (3:下水道) \r\nmap l4d_hospital04_interior.bsp (4:医院) \r\nmap l4d_hospital05_rooftop.bsp (5:屋顶终局) \r\n\r\n死亡丧钟 \r\nmap l4d_smalltown01_caves.bsp (1:收费公路) \r\nmap l4d_smalltown02_drainage.bsp (2:水沟) \r\nmap l4d_smalltown03_ranchhouse.bsp (3:教堂) \r\nmap l4d_smalltown04_mainstreet.bsp (4:小镇) \r\nmap l4d_smalltown05_houseboat.bsp (5:船库终桐凳局) \r\n\r\n静寂时分 \r\nmap l4d_airport01_greenhouse.bsp (1:花房) \r\nmap l4d_airport02_offices.bsp (2:起重机) \r\nmap l4d_airport03_garage.bsp (3:建筑工地) \r\nmap l4d_airport04_terminal.bsp (4:终点) \r\nmap l4d_airport05_runway.bsp (5:跑道终局) \r\n\r\n血腥收获 \r\nmap l4d_farm01_hilltop.bsp (1:森林) \r\nmap l4d_farm02_traintunnel.bsp (2:隧道) \r\nmap l4d_farm03_bridge.bsp (3:桥) \r\nmap l4d_farm04_barn.bsp (4:火车站) \r\nmap l4d_farm05_cornfield.bsp (5:农舍终局) \r\n\r\nnoclip "1" 穿墙模式+随心所欲的飞 \r\ndirector_force_panic_event --->这就是僵尸爆走事件。(以下的事件) \r\nsurvivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单) \r\nsurvivor_crouch_speed "999" ---蹲著的速度 \r\nsurvivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改 \r\ndirector_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来) \r\nz_common_limit "100" 同时出现怪物的数量,辅助上一个 \r\nz_mega_mob_size "120" 不理他XD \r\nrescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救 \r\nsurvivor_revive_health "75" 躺在地上被人拉起来的血量 \r\nsurvivor_revive_duration "1.75" 拉人起来的时间1.75秒 \r\ntongue_victim_max_speed "80" smoker吐舌头拉你的速度 \r\nz_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死) \r\nnb_gravity "125" 怪物的重力,越高掉下来越快。 \r\ndirector_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量 \r\ndirector_force_tank "1" 同上 是Tank \r\nfirst_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。 \r\ndirector_build_up_min_interval "0" 怪物产出得间隔 \r\ndirector_special_battlefield_respawn_interval "10" vs的复活时间 \r\ndirector_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来 \r\ndirector_special_initial_spawn_delay_max "10" 同上 \r\ndirector_special_initial_spawn_delay_max_extra "10" 同上 \r\nz_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远 \r\nz_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲 \r\nz_acquire_near_range "500" 你靠近怪物的距离500 \r\nz_acquire_near_time "0" 在上面的距离内他通像你的反应时间 \r\nz_mob_spawn_max_size "60" \r\nz_mob_spawn_min_size "20" \r\nz_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下 \r\nz_health "200" 僵尸的血量 \r\nz_speed "50" 僵尸的速度 \r\nz_walk_speed "200" 僵尸慢走的速度 \r\nl4d_human_zombies 服务器模式VS 或者 COOP 1为VS 0为COOP \r\nsm_l4dbot 增加电脑人允许VS模式在8人插件允许下强制转换阵营 \r\n8人合作模式下切换场景并且不丢失玩家 \r\nchangelevel l4d_vs_hospital01_apartment \r\nchangelevel l4d_vs_hospital02_subway \r\nchangelevel l4d_vs_hospital03_sewers \r\nchangelevel l4d_vs_hospital04_interior \r\nchangelevel l4d_vs_hospital05_rooftop \r\n第二章 \r\nchangelevel l4d_vs_smalltown01_caves \r\nchangelevel l4d_vs_smalltown02_drainage \r\nchangelevel l4d_vs_smalltown03_ranchhouse \r\nchangelevel l4d_vs_smalltown04_mainstreet \r\nchangelevel l4d_vs_smalltown05_houseboat \r\n第三章 \r\nchangelevel l4d_vs_airport01_greenhouse \r\nchangelevel l4d_vs_airport02_offices \r\nchangelevel l4d_vs_airport03_garage \r\nchangelevel l4d_vs_airport04_terminal \r\nchangelevel l4d_vs_airport05_runway \r\n第四章 \r\nchangelevel l4d_vs_farm01_hilltop \r\nchangelevel l4d_vs_farm02_traintunnel \r\nchangelevel l4d_vs_farm03_bridge \r\nchangelevel l4d_vs_farm04_barn \r\nchangelevel l4d_vs_farm05_cornfield \r\n\r\n下面是我用控制台修改出来的强化版本~具有平衡性~ 骨灰玩家可以试验4人队~终结骨灰玩家可以启动8人合作补丁 双波BOSS来过关。很有难度。\r\n\r\nsv_cheats 1\r\ngive health\r\ngive pipe_bomb\r\ngive pistol\r\ngive rifle\r\ngive first_aid_kit\r\ngive pain_pills\r\ngive pipe_bomb\r\ngive pistol\r\ngive hunting_rifle\r\ngive first_aid_kit\r\ngive pain_pills\r\ngive molotov\r\ngive pistol\r\ngive first_aid_kit\r\ngive rifle\r\ngive pain_pills\r\ngive molotov\r\ngive pistol\r\ngive first_aid_kit\r\ngive autoshotgun\r\ngive pain_pills\r\nz_health 1500 \r\nz_speed 350\r\nz_attention_range_lying_modifier 0.1 \r\nz_attention_range_sitting_modifier 0.15 \r\nz_attack_flow_range 3500 \r\nz_acquire_far_range 4000 \r\nz_acquire_far_time 0.6 \r\nz_acquire_near_range 3000 \r\nz_acquire_near_time 0.2 \r\nz_acquire_time_variance_factor 0.1 \r\nz_alert_dot 0.15 \r\nz_alert_range 2000 \r\nz_tank_health 15000\r\nz_tank_speed 250\r\ntank_burn_duration_expert 50\r\ntank_burn_duration_vs 105\r\nz_hunter_health 1500 \r\nz_hunter_claw_buildup_growl_percent .7 \r\nz_hunter_claw_force 500 \r\nz_hunter_claw_max_buildup_time 5 \r\nz_hunter_claw_max_buildup_time 2 \r\nz_hunter_claw_range 75 \r\nz_hunter_claw_range_down 110 \r\nz_hunter_claw_start_buildup_time \r\nz_hunter_claw_start_buildup_time .25 \r\nz_hunter_claw_start_buildup_time .2 \r\nz_hunter_speed 500 \r\nz_hunter_lunge_stagger_time 0.5 \r\nz_hunter_claw_swing_interval 0.5 \r\nz_hunter_claw_swing_duration 0.15 \r\nhunter_committed_attack_range 350 \r\nhunter_leap_away_give_up_range 1500 \r\nhunter_pounce_air_speed 1500 \r\nhunter_pounce_loft_rate 0.015 \r\nhunter_pounce_ready_range 1500 \r\nhunter_pz_claw_dmg 5 \r\nz_boomer_gibs 1 \r\nz_boomer_near_dist 480 \r\nboomer_exposed_time_tolerance 0.5 \r\nboomer_pz_claw_dmg 5 \r\nboomer_vomit_delay 3 \r\ntongue_victim_max_speed 300\r\nsmoker_tongue_delay 4.5 \r\nsmoker_escape_range 1500 \r\nsmoker_pz_claw_dmg 5 \r\nsurvivor_speed 200 \r\nsurvivor_revive_duration 4 \r\nsurvivor_revive_health 55 \r\nsurvivor_crouch_speed 130 \r\nsurvivor_burn_factor_expert 1.5\r\nsurvivor_friendly_fire_factor_expert 0.75\r\nfirst_aid_heal_percent 0.6 \r\nfirst_aid_kit_use_duration 4 \r\npain_pills_decay_rate 0.75 \r\npain_pills_health_value 99\r\ndirector_force_witch 2\r\ndirector_force_tank 1\r\nz_background_limit 120 \r\nz_common_limit 100 \r\nz_mega_mob_size 75 \r\nz_special_spawn_interval 30 \r\nz_difficulty "Impossible" \r\ndirector_special_initial_spawn_delay_min 20\r\ndirector_special_initial_spawn_delay_max 40\r\ndirector_special_initial_spawn_delay_max_extra 100\r\ndirector_special_battlefield_respawn_interval 7.5\r\ndirector_build_up_min_interval 7.5\r\nrescue_min_dead_time 30\r\nz_non_head_damage_factor_expert 1.5\r\nskill 3
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